85-Minute Panel Conversation on the Origins of QuickTime Hosted by @ComputerHistory Museum | #retrocomputing

From Hollywood blockbusters to social media cat videos, the ability to record, edit and play video on mobile devices and personal computers has changed the way we consume and produce moving images. 25 years ago, this technology was in its infancy. In 1991, Apple released QuickTime, the first mass-market digital video software for personal computers. QuickTime is a multimedia platform for developers to add audiovisual recording, editing, and playback to their applications. Because it was built into the Macintosh operating system, users did not need to buy more hardware or software to play video. QuickTime became the most widespread media format on PCs after Apple brought it to Windows, and its incorporation into the MPEG-4 standard, used in every cell phone, computer, and set top video player today, cemented Apple’s position as a leading provider of media creation technology. How was QuickTime created? What role did it play in Apple’s history? And what impact does it have today?

Center for Software History curator Hansen Hsu leads a conversation with members of the original QuickTime team about the creation of QuickTime, its evolution, and its impact on the computer and media industries.


As 2022 starts, let’s take some time to share our goals for CircuitPython in 2022. Just like past years (full summary 2019, 2020, and 2021), we’d like everyone in the CircuitPython community to contribute by posting their thoughts to some public place on the Internet. Here are a few ways to post: a video on YouTub, a post on the CircuitPython forum, a blog post on your site, a series of Tweets, a Gist on GitHub. We want to hear from you. When you post, please add #CircuitPython2022 and email circuitpython2022@adafruit.com to let us know about your post so we can blog it up here.

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CircuitPython – The easiest way to program microcontrollers – CircuitPython.org


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