This awesome project was sent in by Max. Thanks max!
Here’s what they had to say:
In this blog post Max Lupo goes through his process for lightly modding the classic NES Super Mario Bros.,in order to insert himself as a character. While note quite a “how-to”, the post rounds up all the links and resources you would need to mod your own game, and flash it onto a blank game cartridge to play in a real NES.
In the gif above, the left side shows the first four tiles which compose Mario’s upper torso, and the right side shows a sample of the subsequent tiles used in the game. Note that the whole graphic is made from screengrabs of Nixel, a browser based sprite editor. Luckily, in the Super Mario Bros. rom, the data for the sprites is in a pretty logical order: just about all the tiles for the Mario sprites are aligned left to right, head to toe.
Eink, E-paper, Think Ink – Collin shares six segments pondering the unusual low-power display technology that somehow still seems a bit sci-fi – http://adafruit.com/thinkink
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.