The video offers a healthy chunk of heavy-handed PR for Vive. Nevertheless, what’s cool about the video is what it showcases about how acting has changed because of visual effects and how technology platforms can equal the playing field a bit by getting creatives deeper inside visual worlds to deliver edits with a more precise set of tools. As the actors were clad in mo-cap suits, VR offered them a chance to orient themselves.
For Spielberg, himself, VR offered an opportunity to move freely through rough digital environments and frame shots while in full view of the 3D designs. Tech tools like the in-VR editors for game engines that Unity and Epic Games have built have done wonders for game developers wanting to peer inside game worlds, but they also have plenty to offer in more of a view-only sense where non-technical folk can explore details and pipe off commands for what they want a scene or model or environment to look like.
Eink, E-paper, Think Ink – Collin shares six segments pondering the unusual low-power display technology that somehow still seems a bit sci-fi – http://adafruit.com/thinkink
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