New Survey Looks to Better Serve Gamers With Disabilities

AbleGamers and a team at the University of York joined up to survey disabled gamers on their habits and needs. Via MIT Technology Review:

By some estimates, as many as 2.6 billion people take part in digital gaming, a significant fraction of the global population. There is much ongoing study by games makers and researchers into why and how people play: for fun, for the challenge, to relax, to engage with friends, and so on.

And yet one group of people are conspicuous by their absence in this research: people with disabilities. There is growing anecdotal evidence that many disabled people enjoy gaming and are increasingly involved in it. But little is known about who these people are, what games they play, and what challenges they face. And that is a significant barrier to improving access for the disabled.

The team surveyed 230 volunteers identified through the AbleGamers Charity. Of these, 156 were male, 52 female, and 16 non-binary (six preferred not to say).

All this provides a foundation for future research that should reveal in more detail what kind of assistive technologies are most useful and how they can best be improved. But more work is clearly needed, not least because this survey suffers from some weaknesses.

Read more and check out the paper here!


Adafruit publishes a wide range of writing and video content, including interviews and reporting on the maker market and the wider technology world. Our standards page is intended as a guide to best practices that Adafruit uses, as well as an outline of the ethical standards Adafruit aspires to. While Adafruit is not an independent journalistic institution, Adafruit strives to be a fair, informative, and positive voice within the community – check it out here: adafruit.com/editorialstandards

Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.

Have an amazing project to share? The Electronics Show and Tell is every Wednesday at 7:30pm ET! To join, head over to YouTube and check out the show’s live chat and our Discord!

Join us every Wednesday night at 8pm ET for Ask an Engineer!

Join over 38,000+ makers on Adafruit’s Discord channels and be part of the community! http://adafru.it/discord

CircuitPython – The easiest way to program microcontrollers – CircuitPython.org


New Products – Adafruit Industries – Makers, hackers, artists, designers and engineers! — New Products 11/15/2024 Featuring Adafruit bq25185 USB / DC / Solar Charger with 3.3V Buck Board! (Video)

Python for Microcontrollers – Adafruit Daily — Select Python on Microcontrollers Newsletter: PyCon AU 2024 Talks, New Raspberry Pi Gear Available and More! #CircuitPython #Python #micropython @ThePSF @Raspberry_Pi

EYE on NPI – Adafruit Daily — EYE on NPI Maxim’s Himalaya uSLIC Step-Down Power Module #EyeOnNPI @maximintegrated @digikey

Adafruit IoT Monthly — Halloween, WiLo, and more!

Maker Business – Adafruit Daily — Checking in on Intel

Electronics – Adafruit Daily — Probe Compensation

Get the only spam-free daily newsletter about wearables, running a "maker business", electronic tips and more! Subscribe at AdafruitDaily.com !



No Comments

No comments yet.

Sorry, the comment form is closed at this time.