This idea just came to me out of the blue. I couldn’t really find anything quite like it. The original idea was much more involved, so this is a simplified version of the game.
This is a “time bomb”. You have to defuse it before the clock counts down. It uses the accelerometer, sound detection, touch sensors and more to make it difficult to defuse.
This is another perfect application of the Circuit Playground Arduino board! We’re going to make use the built in accelerometer to detect if the bomb is upside down or not, or bumped to hard. The microphone is used to detect too much noise. We’ll also use the neo pixels to indicate how much time is left in addition to the countdown. Finally, we will use the built in touch ability.
The quad alphanumeric display is designed to fit on top of a feather arduino, but its perfectly usable without. Simply connect the power and ground, and the SDL and SCL to the Circuit Playground.
Another nice trick we are employing here is using Play-Doh to simulate the explosive. There’s no Play-doh in Fritzing so you just see wires. Play-Doh makes a decent conductor due to its water and salt content! So the Arduino can detect if the clips are connected or not, through the grounded Play-Doh.
Make a robot friend with Adafruit’s CRICKIT – A Creative Robotics & Interactive Construction Kit. It’s an add-on to our popular Circuit Playground Express, FEATHER and other platforms to make and program robots with CircuitPython, MakeCode, and Arduino. Start controlling motors, servos, solenoids. You also get signal pins, capacitive touch sensors, a NeoPixel driver and amplified speaker output. It complements & extends your boards so you can still use all the goodies on the microcontroller, now you have a robotics playground as well.