The main purpose of this project was to build a robot that would differentiate itself from already existing robots, and that could be used in a real and innovative area.
Based on personal experience, it was decided to build a car-shaped robot that would be implemented in an Escape Game. Thanks to the different components, the players could switch on the car by solving a riddle on the controller, control the trajectory of the car, and get a key on the way in order to escape the room.
Imagine you are locked in a room with a group of friends. The only possibility to get out of the room is to find a key. The key is hidden in a maze located under your feet, in a dark intermediate floor. To get that key, you have in your possession three things : a remote controller, a map, and a screen. The remote controller enables you to control a car already in the intermediate floor, by solving a riddle imagined on the existing control buttons of the remote. Once you have solved that riddle, the car is turned on (cfr. Step 5: Coding – main function named ‘loop()’), and you can start guiding the car through the maze with the help of the given map
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