A Continuous Single-Shard is a server technology that offers an unbounded, no-loading screen universe for millions of players to share together at the same time. It differs from a “single-shard” by the fact that there is no predetermined segmentation of space into fixed zone (like planetary system), but rather offers a fluid experience where, for example, hundreds of thousands of players could gather inside the same city or the same planet.
One of the goals of Dual Universe, an upcoming massively multiplayer science fiction sandbox game, is to have every one of its players, potentially millions, playing on the same game server together. Earlier this month developer Novaquark ran a large-scale experiment, simulating 30,000 concurrent players wandering the same in-game planet. It’s a sight to see.
Getting everybody playing in the same place is an issue every massively multiplayer game faces. Techniques like multiple servers and instanced game zones ensure that there are never too many players in the same place at the same time. Dual Universe’s developers want everybody in the same universe.
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