Resurrecting a text adventure game writer from the 80s #Gaming #VintageComputing #RetroComputing #Commodore #Amiga #Spectrum #Amstrad #Atari #IBMPC
We all remember Adventure style gaming with text (and possibly pictures) in which you explored a world. Early adventure games are the basis for games today such as World of Warcraft.
Before the Internet, 8-bit and 16-bit computing was split between many different computing platforms. C64, ZX Spectrum, Amstrad CPC, MSX, PCW, Atari ST, Amiga, IBM PC (DOS) were all in peoples hands and game titles should (to make the most money) sell on all platforms. But coding to all the different architectures is not easy at all.
Back in 1988, Aventuras AD in Spain was created and recruited Tim Gilberts to create an in-house multi-machine adventure writer. DAAD provided multi machine and multi language adventure game support. But the code was thought lost when the company dissolved in 1992.
In 2014 Mr. Samudio rediscovered the system disks and contributed them to the public domain but unfortunately much of the original system was gone, including the English language support. To save DAAD Adventure Writer forever from the limbo it was trapped, Tim Gilberts teamed up with Samudio once again.
Together they restored and extended the system, recovered English language support, and developed solutions to create your own games with the help of modern editors. The system was never available to the public and it was never available to English language developers. But that’s over now. DAAD is back after 30 years.
You can now download DAAD and create your own classic text adventures for C64, Spectrum, CPC, MSX, PCW, ST, Amiga and DOS.
Eink, E-paper, Think Ink – Collin shares six segments pondering the unusual low-power display technology that somehow still seems a bit sci-fi – http://adafruit.com/thinkink
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