the compiler is now incremental, meaning much faster; after initial project load you should experience almost immediate simulator re-runs; compiling for hardware will still take a few seconds; we would appreciate any error reports – watch out for situation when you get a strange compiler failure, but when you reload the page, it goes away – if this happens, please report!
the high score should now be preserved on hardware for a given game (identified by project name); same mechanism will apply in simulator; there are now also APIs for storing state (ie. save games)
Eink, E-paper, Think Ink – Collin shares six segments pondering the unusual low-power display technology that somehow still seems a bit sci-fi – http://adafruit.com/thinkink
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