Obsidian’s Carrie Patel and Brian Heins give us the low-down on The Outer Worlds – their pulp sci-fi epic that might just be the studio’s finest game since the majestic Fallout: New Vegas. Elsewhere, we look at how game designers deal with player choice and the power of inevitable fates. Then we take a look at the making of FUZE4 – the new bit of software that brings BASIC programming to the Nintendo Switch.
The code behind Donkey Kong’s dastardly rolling barrels
A beginner’s guide to making virtual reality games
Hands-on with Yu Suzuki’s long-awaited Shenmue III
Across The Groove: a laid-back visual novel from France
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