A simple Python game with micro:bit and OLED display #OLED #Gaming #Python #microbit @blogmywiki

blogmywiki posts about using an OLED display with a micro:bit and programming a game using Python.

I’ve managed to get a simple game working on my micro:bit OLED display, and I ditched the breadboard at the same time, meaning that it should be possible to build this into a small case. I may even add some external buttons and perhaps some sound?

(For micro:bit interface), a Pimoroni pin:bit edge connector (the Adafruit DragonTail would work well, with the Kitronik one you have to solder extra pins to get to the i2c interface pins).

I added the extra Python modules using the new micro:bit Python editor’s feature to add extra files to your projects. It supports WebUSB, so using a recent version of Chrome you can flash Python projects straight onto your micro:bit without having to drag and drop HEX files.

The program works by creating ‘stamps’ – like crude sprites – for 3 hazards (a duck, a ghost and a tortoise), all using graphics from the micro:bit’s own built-in 5×5 icons. This is a neat touch that avoids having to create your own bitmap graphics.

You move left and right using A and B buttons, and press A+B together to move forward – you can’t move backwards! When you reach the top you level up, complete 10 levels to win.

See the post for the build details and the video above.


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