What sparked it? “I’d been thinking about doing a new Gifathon in a new city, but I wanted to try something different,” Curran tells Creative Boom. “I actually started to learn 3D animation in Maya about 15 years ago, before I switched to a mostly 2D style. My main reason for focusing on 2D was that it’s very quick to produce, which made creating Gifathons possible in the first place. I knew this wasn’t the case with 3D animation, so my initial concern was if it would even be possible to create a new 3D animation every day.”
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