10th anniversary of the game VVVVVV’s release #Gaming @terrycavanagh

Terry Cavanagh posts about the 10th anniversary of the game VVVVVV, now released on GitHub:

Today is the 10th anniversary of VVVVVV’s release!

Or possibly tomorrow is, depending on who you ask – technically, the game first went live at 3am GMT on the 11th January 2010, after a very, very long day of fixing every last bug I could, making last minute builds, and trying to slowly upload everything on an extremely unreliable internet connection that kept cutting out. But I’ve always gone by “it’s not tomorrow until you wake up” rules, so I still think of January the 10th as the real launch day <3

Gosh, ten years.

VVVVVV is such an important game to me, I barely even know where to start. I wanted to do something special to mark the occasion: so, as of today, I’m releasing the game’s source code!

[VVVVVV Source Code on github]
The repo contains two versions – the desktop version, ported to C++ by Simon Roth in 2011, and later updated and maintained by Ethan Lee – and the mobile version, written in Actionscript for Adobe AIR, based on the original v1.0 flash version of the game.

I wanna give a big big thank you to Ethan Lee, who helped a lot to prepare for this, including getting the repo ready for the public, and organising the reveal on AGDQ (hi speedrunners!)! Thanks Ethan!

Sergio Cornaga announced a 10th anniversary game jam for VVVVVV over on glorious trainwrecks last Saturday VVVVVV’s 10th birthday eVVVVVVent!

See the blog post here for more details.

Updated, the license info is here, the previous version of this post had “open source” it’s a custom license.


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