Looking back just 5 years ago, there were a limited number of immersive technology tools for the classroom. Most of them were intended for entertainment and only the most eager educators ready to embrace augmented and virtual reality were able to make connections to classroom curriculum. Things have certainly changed.
We now have an enormous library of augmented and virtual reality resources specifically for education and my device is filled with folders and folders of apps, ranging from science to language arts to subjects across the curricular spectrum.
While these tools are becoming more popular and numerous, ones specifically geared toward early elementary students continue to be limited.
As a result, I’ve found educators trying to make existing tools fit. The error I see many beginning to make is forgetting about the diverse needs of our younger students or, worse, pushing tools intended for older students on younger ones. When considering immersive technology resources for our early elementary students, I’ve shared some important, practical areas to keep in mind.
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