Pac-Man’s story began in Japan during the 1980s, during the “Japan as Number One” era, which was defined by a manufacturing boom and strong yen. Japan’s robust economy fueled the emergence of a new, free-wheeling business culture, and Namco—the Japanese company behind Pac-Man—was part of this new wave. “I want people who think in unusual ways, whose curiosity runs away with them, fun-loving renegades,” founder Masaya Nakamura told the New York Times in a 1983 profile. Back then, Namco was known for running recruiting advertisements in magazines, which called for “juvenile delinquents and C students.” Nakamura was also known for personally sinking hours into testing Namco’s games—sometimes up to 23 hours per day if the company was close to launching a new product.
Eink, E-paper, Think Ink – Collin shares six segments pondering the unusual low-power display technology that somehow still seems a bit sci-fi – http://adafruit.com/thinkink
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.