How about a game that isn’t about sneaking or flying or stalking? How about a game that’s about debate? Here’s more from engadget:
The setting feels like a mashup of Professor Layton and Clue, with a motley crew of color-coded individuals summoned to the mansion of a prominent researcher to see his newest invention. There’s loads of mystery and political intrigue in your fictional nation, which you uncover by snooping around the house and interviewing the other party-goers (including the cat) about a wide variety of subjects. To progress the story you must battle them with your wit.
However, the battles aren’t just standard RPG battles with less-violent names pasted over common functions like “fight” and “magic,” and hit point bars you must deplete. Instead, you have two energy bars marked “pow” and “tact” that represent how much conversational capital you’ve stocked up and how much damage your witty repartee will do to their ego — there’s even a meter that shows how angry they are, which can increase the impact of your attacks. And in lieu of HP, a meter at the bottom is nudged back and forth between you and your opponent, the loser being the one who gets it pushed all the way to their side.