Inspired by the work of René Magritte and M.C. Escher, CSM gradute Aubrey Parnell is creating unique 3D digital garments that could barely exist in the real world. Here’s more from TechStyler:
“I started with CLO3D and Marvelous Designer,’ [Parnell said, ] “Which is what I use when I do other people’s work (i.e. virtual product visualisation for small clothing and accessory brands alongside developing assets for video games – not just clothing but also environmental pieces like trees and flowers.) I was having trouble doing the pleats that I wanted because there were so many, I needed the folds to be exact. My design was so complex that no clothing simulator could handle all the vertices needed to make the garment. So I went to a regular 3D modelling software called Blender, which is a free one, and I used it to model to garment from scratch. I liked it so I ended up using it a lot. It was difficult because I had to animate everything by hand, frame by frame, which took ages, but it was much easier to model the pleats.”
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