Chess engine sacrifices mastery to mimic human play
Fascinating study on artificial intelligence through the lense of chess. From TechXplore:
Since IBM’s Deep Blue defeated world chess champion Garry Kasparov in 1997, advances in artificial intelligence have made chess-playing computers more and more formidable. No human has beaten a computer in a chess tournament in 15 years.
In new research, a team including Jon Kleinberg, the Tisch University Professor of Computer Science, developed an artificially intelligent chess engine that doesn’t necessarily seek to beat humans—it’s trained to play like a human. This not only creates a more enjoyable chess-playing experience, it also sheds light on how computers make decisions differently from people, and how that could help humans learn to do better.
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