The Nintendo Virtual Boy – an architectural analysis #Nintendo #VR #ReverseEngineering
Copetti.Org posts about the Nintendo Virtual Boy, a VR headset released on 21/07/1995 in Japan and 14/08/1995 in America.
The whole system is a curious piece of engineering. Externally, it resembles a bulky VR headset on a bipod. The player must place their head close to the eyepiece to see the game in action. Internally, it’s a whole different story (and a very complicated one too).
Once you switch the Virtual Boy on, you will start seeing two monochromatic red pictures (one for each eye) through the eyepiece.
So far so good? Well, here is the interesting part: This console doesn’t have a screen, so what you see is more of an ‘illusion’.
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Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.