The Nothings Suite is a collection of (extremely) short videogames made with diverse videogame engines such as Unity, Twine, and PICO-8. In each case, a game has been produced with the engine using, as much as possible, no creative input at all. That is, in the ideal scenario I open the game engine, save the project it creates by default as “Nothing” and export it for play. This means you get to see each game engine’s idea of what “nothing” (or at least no effort) looks like when you set out to make a game with it.
The Nothings Suite currently consists of 14 nothings including
Twine is a flexible hypertext creation tool. The minimal Twine game is a single webpage with default styling containing the instruction: “Double-click this passage to edit it.” This is the only engine profiled here that references its own user interface by default, pointing the nothing-player to the underlying idea of making a Twine game.
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