How Classic Games Games Were Made #ArtTuesday

Yes, of course they’re art. And here’s a new book from Warren Davis on how they were made. Here’s more from Engadget:

I think it’s safe to say that most people making video games in those days thought about the future. We realized that the speed and memory limitations we were forced to work under were a temporary constraint. We realized that whether the video game industry was a fad or not, we were at the forefront of a new form of storytelling. Maybe this was a little more true for me because of my interest in filmmaking, or maybe not. But my experiences so far in the game industry fueled my imagination about what might come. And for me, the holy grail was interactive movies. The notion of telling a story in which the player was not a passive viewer but an active participant was extremely compelling. People were already experimenting with it under the constraints of current technology. Zork and the rest of Infocom’s text adventure games were probably the earliest examples, and more would follow with every improvement in technology. But what I didn’t know was if the technology needed to achieve my end goal—fully interactive movies with film-quality graphics—would ever be possible in my lifetime. I didn’t dwell on these visions of the future. They were just thoughts in my head. Yet, while it’s nice to dream, at some point you’ve got to come back down to earth. If you don’t take the one step in front of you, you can be sure you’ll never reach your ultimate destination, wherever that may be.

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Screenshot 4 2 14 11 48 AMEvery Tuesday is Art Tuesday here at Adafruit! Today we celebrate artists and makers from around the world who are designing innovative and creative works using technology, science, electronics and more. You can start your own career as an artist today with Adafruit’s conductive paints, art-related electronics kits, LEDs, wearables, 3D printers and more! Make your most imaginative designs come to life with our helpful tutorials from the Adafruit Learning System. And don’t forget to check in every Art Tuesday for more artistic inspiration here on the Adafruit Blog!


As 2022 starts, let’s take some time to share our goals for CircuitPython in 2022. Just like past years (full summary 2019, 2020, and 2021), we’d like everyone in the CircuitPython community to contribute by posting their thoughts to some public place on the Internet. Here are a few ways to post: a video on YouTub, a post on the CircuitPython forum, a blog post on your site, a series of Tweets, a Gist on GitHub. We want to hear from you. When you post, please add #CircuitPython2022 and email circuitpython2022@adafruit.com to let us know about your post so we can blog it up here.

Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.

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