Erasing the Line Between Fine Art and Video Games #ArtTuesday
Like film in the 20th Century, video games have gone through a long period where they were not considered art. As we all know, those days are done. Recently, video game designer and Tim Rogers, declared DOOM the Citizen Kane of video games. Soon after, he declared that Pac-Man is the Mona Lisa of video games. Some might bristle, but if one admits that video games are art, one must also admit that video games have in their history works that codify, exemplify, advance, and create transition points. Pac-Man brings together all the video game design elements that preceded it into pop-art masterpiece of unity and simplicity. And as Tim Rogers points out, DOOM is impossible without Pac-Man. DOOM is a spectacularly entertaining, brazenly executed work of art that proved forever a video game can be wildly entertaining and avant-garde all at the same time, just like work from any other discipline.
Video games don’t need to be in a gallery or labeled “fine art” in order to be art. As Marcel Duchamp proved long ago with his readymades, sometimes all it takes for an object to be fine art is to take up space in an art gallery. Still, it’s interesting to see how video games have been integrated into the world of art. Here’s more from ArtNet News:
At the Julia Stoschek Collection in Düsseldorf, for example, a new show titled “World Building”looks to unpack the myriad ways in which games have become increasingly enmeshed within 21st-century visual culture.
“I have this intuition that the future of public art is becoming more orientated towards games, and that it will involve large-scale open-source communities inspired by the early ethos of the internet,” Hans Ulrich Obrist, the show’s curator, told Artnet News.
The works on view are vastly different from one another in terms of scale, scope, and purpose, but also in terms of form and function. Some of them are actual games; others are inspired by games. Some are single-channel videos, such as Harun Farocki’s Serious Games I: Watson is Down (2009–2010), a four-part art-house documentary about how virtual reality games are used to recruit and train soldiers.
Adafruit publishes a wide range of writing and video content, including interviews and reporting on the maker market and the wider technology world. Our standards page is intended as a guide to best practices that Adafruit uses, as well as an outline of the ethical standards Adafruit aspires to. While Adafruit is not an independent journalistic institution, Adafruit strives to be a fair, informative, and positive voice within the community – check it out here: adafruit.com/editorialstandards
Stop breadboarding and soldering – start making immediately! Adafruit’s Circuit Playground is jam-packed with LEDs, sensors, buttons, alligator clip pads and more. Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming site, learn computer science using the CS Discoveries class on code.org, jump into CircuitPython to learn Python and hardware together, TinyGO, or even use the Arduino IDE. Circuit Playground Express is the newest and best Circuit Playground board, with support for CircuitPython, MakeCode, and Arduino. It has a powerful processor, 10 NeoPixels, mini speaker, InfraRed receive and transmit, two buttons, a switch, 14 alligator clip pads, and lots of sensors: capacitive touch, IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand.
Have an amazing project to share? The Electronics Show and Tell is every Wednesday at 7pm ET! To join, head over to YouTube and check out the show’s live chat – we’ll post the link there.