Using Flash in 2022 #Gaming #Flash

foon.uk discusses using Adobe Flash today:

When Adobe killed Flash Player in 2020, I didn’t want my Flash games to disappear forever.

I’ve been making games on and off my whole life, but people seemed to like the Hapland ones in particular, so I thought it might be nice to fix them up for a Steam release. I could draw some better graphics, improve the frame rate and resolution, and maybe add some extra secrets and such.

The problem is, the Hapland games are very much Flash games. The graphics are drawn in Flash, the code was written in Flash, all the animations are done in the Flash timeline. These games have Flash in their bones.

How was I going to do this?

.fla files are just XML. I just had to parse this, export the relevant data to a simple custom format and write a player to read it, draw the scene, handle input, and run the animations. I’d also have to do something about the ActionScript.

Hapland would stay a Flash project, written and maintained in the Flash editor; only Flash Player would be replaced.

Read about the process here.


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