A new programming language for creating Nintendo games: NESFab
NESFab is a new programming language for creating Nintendo NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It’s easy to get started with, and has a useful set of libraries for making your first — or hundredth — NES game.
The NES uses a 16-bit address space, but most games need more data than 16-bits can represent. To overcome this limitation, programs can be broken up into segments called “banks”, and hardware on the cartridge can switch between these banks at runtime.
Handling banks is normally a tedious affair for programmers, but NESFab handles it for you. The compiler smartly allocates code and data into banks, with the gritty details abstracted away.
NESFab automates asset loading and conversion for you. Just plop your assets into your project directory, import a library, and you’re rolling!
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