Theor looks to write some Rust code to extract Doom game maps and convert that to vector graphics that can be laser cut.
The process goes from extracting level data from the Doom WAD data file.
Getting line segments is relatively easy (group linedefs by sidedef.sector). However, I also intend to group sectors by similar floor heights to reduce the layer count and I need to mark edges as cut or engrave lines if they are polygon borders or internal lines.
For laser cutting, I need :
one color for each layer
another for internal lines that I intend to engrave
another for positioning lines. Some layers contain loose parts I’ll need to correctly position before glueing them ; the positioning lines draw those pieces’ position on the layer underneath.
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