One man’s nearly 40-year, 8-bit quest to finish his teenage Commodore 64 RPG #c64 #retrogaming #Commodore
It is NEVER too late to pick up an old project. RavenWolf Retro Tech proves this by remounting efforts to finish a game they started in 1984. Digital Dungeon Master is an assembly language RPG for the Commodore 64.
I started making a role playing game in 1984 in assembly language on my first computer, a Commodore 64. Now the time has come to finish the project so today I will show you what I had at the time and outline the plan to finish this dream. I will also tell you how you can vote for features and additions.
Brixius was working without an assembler back then, something he deeply regrets. He does not, however, regret his pack-rat tendencies, which have left him with these pieces to pull together:
Executable machine code, mostly from May 1985, but some from as late as 1989, with hand-written notes on it
A printed-out memory dump of all 4K of RAM from the game at some point
Cassettes and disks, some of which load, but none with an uncorrupted game running
Listings of the code from 1986, used to test machine language routines
Extensive handwritten and drawn notes, maps, and other explanations of the game’s design.
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