“Play is a really fundamental part of life, and video gaming can have cognitive, physical, and social benefits. It can be used in rehabilitation settings, it can be used for pain management, and definitely improves quality of life, so it can be a really substantial part of a treatment program,” says Marie Brown, an occupational therapist with GF Strong.
Through the GAME Checkpoints initiative, Neil Squire’s Makers Making Change program has donated over $10,000 worth of equipment to GF Strong, including consoles, controllers, and assistive technology, as well as four days of intensive training and set-up.
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