Now Is The Time For Universal Video Game Accessibility Guidelines
Shouldn’t there be accessibility for all gamers for every game? Sony first party games often do a great job with features. And both XBox and Sony have controllers dedicated to access. But what about AA games or indies? What about Nintendo?
Another major bummer is the continued lack of standardized accessibility offerings in games. Yeah, there is a set of developer-friendly guidelines published by a group of studios, academics, and specialists to make implementing these features more straightforward, but they haven’t been widely adopted.
There are some truly exceptional games that’ve pushed accessibility forward recently, including Marvel’s Spider-Man 2, Forza Motorsport, The Last of Us Part 2. But not every developer has the resources of a major first-party studio. Companies such as Microsoft and Sony are dropping accessibility controllers, but not everyone’s doing that. (Looking at you, Nintendo.) What you get is a patchwork approach to accessible gaming that’s certainly getting better, but is still nowhere near where it could or should be.
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