1D Chomper Tabletop Arcade Game #Gaming #AdafruitLearningSystem @Adafruit

Photograph of the finished cardboard arcade game with the display on showing the Game Over screen.

A new guide in the Adafruit Learning System today: 1D Chomper Tabletop Arcade Game by Tim C.

It’s designed to run on the Adafruit Qualia ESP32-S3 for TTL RGB-666 Displays with a display that is at least 960px wide, but could be adapted to different display sizes or driver boards with modifications.

The input from the player comes from a single irresistibly press-able big red button. When you press the button, the chomper character turns around and starts moving in the opposite direction. You’ll need to press it frequently to stay away from the dreaded ghosts. However, when you chomp a big circular pellet, the ghosts become vulnerable to being eaten and start running away from you to try to avoid becoming dinner.

Everything mounts nicely into a recycled cardboard box. If you’d like to go the extra mile, you can fancy it out with decals, glue and paper, markers, or whatever other craft supplies you’ve got around.

Content Summary:
– The guide provides instructions for creating a 1D Chomper Tabletop Arcade Game, a CircuitPython port of the Paku Paku game, using Adafruit products and a cardboard box.
– The game features a single button control to avoid ghosts and eat pellets, with the display and microcontroller mounted inside a cardboard box that can be decorated with craft supplies.

Adafruit Products Used:
– The project runs on the Adafruit Qualia ESP32-S3 for TTL RGB-666 Displays, which acts as the game’s microcontroller and display driver.
– A Long TFT Display (240×960) or Looong TFT Display (320×960) is used to display the game’s visuals.
– The player interacts with the game using a single big red button, which is connected to the microcontroller to control the game character.

Read more at 1D Chomper Tabletop Arcade Game


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