All About System Shock, the Cyberpunk Gaming Classic #SciFiSunday
Here’s an oral history of one of the greatest cyberpunk themed, hacking involved PC games of all time: System Shock! Here’s more from Rock Paper Shotgun:
[Austin Grossman, designer]: Everybody had seen the Ridley Scott films, and I was a huge fan of William Gibson. After all of the pretension and forced whimsy of the Ultima franchise, we just wanted things to be dirty and messy and futuristic for a while, which is what drove the aesthetic.
Marc LeBlanc, programmer: Origin wanted another Underworld, in space, and that is what we were pitching. How do you make a dungeon in space? Well, it’s going to be a space station. We imagined you were a hacker. We had physical augmentation and cyberspace. In the original pitch there was going to be terminal hacking, where you would sit down and start typing. That got cut, because it was too real at the time. That was like most people’s experience of a computer before Windows was really a thing – sitting down and typing in a text prompt.
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