I guess porting DOOM has become rote. Makers are moving on to Quake, id software’s followup franchise. Released ~5 years after Doom in the late 90’s, Quake was a leap forward in graphics (unlike current gaming iterations).
Nicola Wrachien with Silicon Labs created this fun handheld porting Quake using the Arduino Nano Matter. For easy playing a custom controller shaped board was designed with joysticks a screen and few Adafruit goodies.
Last year we showed a Doom port to the SparkFun Thing Plus MGM240P Matter board, this year we’ve been amazed to see one of our engineers has ported Quake to the Silicon Labs EFR32MG24 microcontroller on the Arduino Nano Matter board (this version of Quake can also be run on the original SparkFun board for Doom). The game runs at an average frame rate of 27 fps at the original game resolution of 320×200 pixels with the 3D and sound engines implemented in full.
A new board in a joypad format, has been created adding two thumb sticks and stereo speakers over the original Doom hardware, along with a two-inch screen and other components from Adafruit.
You can see the full build detials: Quake ported to Arduino Nano Matter and Sparkfun Thing Plus Matter Boards and Quake Port to the Sparkfun Thing Plus and Arduino Nano Matter Boards, with only 276 kB RAM!
Made with:
…AND

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You forgot that The Gamepad also uses the following Adafruit products:
– the 2 thumbstick.
– 2 x W25Q128 flash breakout boards.
– The silicone tactile switches.
Thank you!!