Japanese engineers talk about difficulties they faced and their expectations for the Switch 2
Automaton Media recently published an interview with Japanese game developers who worked on the Switch. They discuss specific challenges as well as what improvements they’re hoping to see for the Switch 2:
One unique quirk that engineers shared about developing for the Switch was the unexpected issue caused by the name “Switch” itself. Since “Switch” is a common noun in programming, it occasionally interfered with existing keywords and commands in the code. This was a problem that the developers hadn’t anticipated at all until they actually started working on the platform.
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